Stone of JordanClient work

A launch-ready home for a Solana NFT game.

VTS created Stone of Jordan’s dark-gothic brand, marketing website and community journey for a Solana NFT game. The work covers how the project presents its lore, classes, roadmap and team before players enter the game.

VTS scope

Brand identity, website, community funnel

Client
Stone of Jordan
Industry
Gaming
Stone of Jordan roadmap page, presented as part of the website design.Website presentation
Stone of Jordan roadmap page, presented as part of the website design.

The challenge

What needed to change.

The game needed a credible public home before launch: a brand, a story, and a clear path from first visit to community member to holder.

01

No identity yet

The game had characters and a world, but no brand to carry them.

02

A story to tell

The lore and classes needed a place players would actually read.

03

A path to holders

Visitors needed a reason and a route to join the community, then mint.

What VTS delivered

From decision to delivery.

Everything a player sees before they mint.

01

Brand identity

A dark-gothic visual system drawn from the game's world.

02

Marketing site

Lore, classes, roadmap and team across multiple pages.

03

Community funnel

A clear route from the website into the game’s community.

The product flow

  1. 01

    Visit the site.

  2. 02

    Explore the lore and the classes.

  3. 03

    Join the community.

  4. 04

    Mint.

Project facts

Project facts

Brand identity, a multi-page marketing website and the route into the community. Game engineering is outside this case study’s scope.

Working together

How we engaged.

Fixed scope, set in a product requirements document before the work started, then designed, built and handed off.

Your next project

Launching a game or a community?

We build the brand and the site that bring people in.

Start a project