Restore

Make time away from your phone count.

Restore rewards qualifying phone-lock sessions with points toward gift cards, gear and donations. The product brings together a session engine, points and rewards, and native mobile development. The iOS app is in TestFlight.

VTS scope

Mobile apps, session engine, rewards system

Product
Restore
Industry
Digital wellness
Technology
Android: Kotlin and Jetpack Compose. Backend: Supabase and Railway.
Status
iOS TestFlight
Restore illustrated with a phone placed face down beside a book, coffee and an offline-time reward card.Illustration
Restore illustrated with a phone placed face down beside a book, coffee and an offline-time reward card.

The challenge

What needed to change.

Screen-time tools nag, block and remind, but they rarely change the habit. Putting the phone down gives people nothing back.

01

Nagging doesn't stick

Blockers and timers are easy to dismiss and rarely change behavior.

02

No reward for stopping

Time off the phone has no payoff people can see.

03

Easy to game

Any reward for screen-free time invites people to fake it.

The engineering decision

Making locked time hard to fake.

Paying people for time away from their phone only works if that time is real. A session starts when the screen goes off and ends when the phone is unlocked, and its length comes from the device's monotonic clock rather than the wall clock, so changing the time doesn't add minutes. Clock changes are flagged, each device gets one account, and earning rates are set so farming points costs more effort than it pays. The cost is a little friction: sessions under ten minutes earn nothing, which stops micro-session farming but means short breaks don't count.

What VTS delivered

From decision to delivery.

The engine, the economy and the apps.

01

Lock session engine

Tracks when the phone is locked and unlocked, with emergency calls and navigation allowed mid-session.

02

Points and streaks

Tiered earning with daily caps and streak bonuses.

03

Rewards marketplace

Gift cards, gear and donations.

04

Premium tier

A higher earning rate and longer sessions.

05

Fraud controls

One account per device, flagged clock changes and checks at redemption.

06

Native apps

Built for deep OS integration on each platform.

The product flow

  1. 01

    Tap lock in the app.

  2. 02

    Complete a qualifying locked session of at least ten minutes.

  3. 03

    Unlock to end the session.

  4. 04

    Redeem points in the marketplace.

Project facts

Project facts

The iOS app is in TestFlight.

Your next project

Building a consumer mobile app?

We build mobile apps that work deep inside the operating system.

Start a project